Tools of the Trade
So, the official Orbus Gameworks blog, Measuring Gameplay, had a post yesterday about some work I’ve done with integrating metrics into GtkRadiant. Something Darius mentioned, but I don’t think he made...
View ArticleTesting Generated Code
Edit: This post was superseded by this one. Basically, I realized that this approach for C++ is way to hard and not worth the effort. So, if you're interested in testing generated code, especially in...
View ArticleMore on Generated Tests
Shortly after posting this post about using dlls to run generated code to make sure it’s actually generated correctly, I realized that, unfortunately, that approach doesn’t work 90% of the time, and...
View ArticleMySQL and Visual Studio
So, I’ve been working a lot with Visual Studio, and although it doesn’t do everything perfectly, I tend to like it. One of the things I tend to like about it is its ability to group together lots of...
View ArticleFirefox, Silverlight, Services and ASP.NET Debugging
Edit: If you've been having problems with this, it's because I accidentally missed a step. Firefox will always look for an old process regardless of whether you want to start as a separate profile. To...
View ArticleOn PowerShell
So, I’ve been using PowerShell a whole bunch lately, mostly to write prebuild / postbuild scripts for our product. Now, for most things, a batch file works fine. However, I wanted a few features that...
View ArticleThe Server Conundrum
The next big task at Orbus is to get our systems working with what I call “intermediary” servers: enterprise style message queues and things like that. Basically, they idea is that the game can sit and...
View ArticleMore on the Server Conundrum
So, I’ve started development on multiple virtual servers and I’ve found that VMWare actually makes things easier than I thought it would have, at least for the structure I discussed at the end of the...
View ArticleOpen Source
I found it interesting a few weeks back when Warren posted something about not wanting to use open source projects because of fear of legal retribution. I can kind of understand this when using...
View ArticleGame Development Tools
(Note: The whole point of this post is to get you to join the IGDA Tools SIG, but I don’t get to that until below the fold, so I’ve decided to just push it up front here for those of you that don’t...
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